![]() Outside of the time fighting my doppelganger, I’ve faced off with the zombified husks of what appears to be another member of whatever race you originate from, as well as some Godly looking beings that resemble those from Egyptian history and a major boss that looks like a mash-up of the Wizards from Destiny and the Valkyries from God of War. As further proof I am garbage at these types of games, the AI is much better at using my build than I am, putting up a really challenging fight that I would fail just as often as I’d win. The downside is you’ll now have a carbon copy of your character with the only change being a slight green tint hunting you in the same area. If you can make it back to where you died, you can retrieve the lost XP and return it to the rift to store it in one of the token upgrade paths. I can now make it effortlessly from the first rift to the subsequent boss, only to have my breakfast pushed so far up my insides I can taste it right before bed while sitting at a level where I’d be well into the meat of similar games.Įvery time you die, which will likely be often, you’ll be able to retain all of your base/upgraded stats and equipment (yay I guess?), but lose all unassigned XP. I’m not sure if this is limited to the area I am exploring or a simple miscalculation in the drops, but it’s frustrating to pick up the same piece of equipment over and over, making my attempts at over-leveling to the point I could hopefully overpower the enemy feel fruitless and like a complete waste of time. ![]() As of this writing, I have 14 of the same headpiece (all with the same stats) and at least a dozen of essentially the same melee weapons that only differ in appearance and very minor stat differences that don’t seem to elevate my attacks in the slightest. I have replayed the same few segments to the point that I could easily give you a verbal layout of the entire map, including every possible secondary path and static enemy placement, but can’t seem to get any weapons or armor of substance. This is in part to my lack of patience and desire to go in head first swinging until my opponent keels over dead, but a major factor seems to be my equipment. This a little more accessible in terms of your base stamina and health, but even sitting at a respectable level 22, I am getting my ass handed to me in the third major area. As you can probably guess, I was terribly mistaken. I’ll admit that at this point, I really thought this was going to be a cakewalk and finally be the one I could tread right through. ![]() As I set forth through the vast space ship that makes up the game world, I was given no waypoint, objective, or inkling of where to start outside of the obvious path forward where I quickly came face to face with one of the more common enemies, this zombie looking husk that strongly resembled my character that put up a decent fight, but succumbed to my frail-looking punches. ![]() The one thing that really sets it apart is the sci-fi, borderline horror elements that stray greatly from the fantasy setting of the former title. From here, the game is almost a play for play reskin of the original Souls, from the strange rifts found within the world that work as save/upgrade points akin to the bonfires, to the ultra-vague messages left on walls by other players – everything feels familiar, yet slightly different. I started my journey into the world of Hellpoint as a nameless being that strongly resembles an emaciated version of The Engineer from the Prometheus/Alien franchise with little direction or backstory outside of a vague, ominous cut scene narrated in an alien language (with English subtitles). Is the newest addition to the list, Hellpoint, the one that I could finally master? The short answer is no, but at least I made it outside of the first few rooms this time. Despite the unforgiving difficulty and lack of proper direction the genre is known for, I can’t help but want to try each of the releases hoping that I will finally find one that I can make my figurative bitch, only to get a little payback for all the times I’ve been on the receiving end of the punishment. Countless imitations have been released since its inception, and each time I am usually left with sore thumbs, stress levels that add at least a few new grey hairs with each death, and at least a few new combinations of swear words no one outside of my household has heard or even thought of. Ever since the original Dark Souls was released, I’ve had a love/hate relationship with the genre it spawned.
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